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You're free to head out in any direction and see what you can find. The area you can fully explore is pretty much open as soon as you arrive though. However, it's worth noting that nearly all the of the right hand corner is just for the final mission and isn't an area you can visit or explore freely outside of that. You start initially in the top left corner, with the story missions eventually leading down the left hand side, along the bottom to the right and eventually up and towards the right middle area.
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This is the full Halo Infinite map as it looks at the end of the game.

Especially after a linear intro sequence carries on like traditional Halo for a while before finally releasing you into the full Halo Infinite map proper.

There's now a big free roaming space to explore in Halo Infinite, but understanding how it all unlocks, where you can go and how you progress isn't immediately obvious. The Halo Infinite map is different for this instalment - if you're wondering how big the full map is, or how the open world set up works, we can explain all. Now acquired by Microsoft with the purchase of ZeniMax Media, Bethesda Game Studios continues its work on groundbreaking, breathtaking RPGs for the Xbox brand.Here's the full Halo Infinite map for the campaign Here's the full Halo Infinite map for the campaign In 1999, Bethesda was acquired by ZeniMax Media and split between Bethesda Game Studios-their game development arm-and Bethesda Softworks-their publishing label.
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Noteworthy Persons: Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director), Wil Driver (CTO), Joe Nelson (Game Director) Comprised of action game experts and a storied history in gaming, Ninja Theory is one of the leaders of action-heavy games and setpiece design. Originally founded in 2000 as Just Add Monsters, the studio was rebranded as Ninja Theory in 2004 during the development of Heavenly Sword.
